ES2.Save
public static void Save(T data, string path, ES2Settings settings=null)
Parameters
[table th=”0″]data,”The data we want to save. Must be on the Supported Types list.
path,”The path where we want to store our data. For more information, see Paths.”
settings,”Optional. A user-created ES2Settings object containing options not specified in the path.”[/table]
Description
Saves our data to the specified path.
C#
// Save the position of this GameObject. ES2.Save(transform.position, "myFile.txt?tag=myPosition"); // Load the position we saved and assign it to this GameObject. transform.position = ES2.Load<Vector3>("myFile.txt?tag=myPosition");
JS
// Save the position of this GameObject. ES2.Save(transform.position, "myFile.txt?tag=myPosition"); // Load the position we saved and assign it to this GameObject. transform.position = ES2.Load.<Vector3>("myFile.txt?tag=myPosition");