ES2.SaveImage

public static void SaveImage(Texture2D image, string path)

Parameters

[table th=”0″]image,”The Texture2D we want to save as a PNG image.

path,”The path of the PNG file we want to create. Should have the extension .png.

[/table]

Description

Saves a Texture2D as a PNG file.

Note: The file must have the extension ‘.png’.

C#

// Save the texture assigned to the Material of this object
ES2.SaveImage(renderer.material.mainTexture, "C:/Users/User/MyImage.png");

JS

// Save the texture assigned to the Material of this object
ES2.SaveImage(renderer.material.mainTexture, "C:/Users/User/MyImage.png");