Saving and Loading an Image using PlayMaker

This example demonstrates how to save and load the Sprite of a UI Image using PlayMaker in Unity.

To set up this example scene you need to import it into a project containing the latest version of Easy Save and PlayMaker.

Note: If implementing something similar in your own project, you should right-click each Sprite that you want to save and select Easy Save 3 > Add Reference(s) to Manager.

Discussion

https://moodkie.com/forum/viewtopic.php?t=2531